#include "CPhysicsHelper.h"
#include "CBaseObject.h"
#include <D3D10_1.h>
#include <D3DX10.h>


bool Picked(long Xpos, long Ypos, CBaseObject* object)
{
	D3DXVECTOR3 MousePos = D3DXVECTOR3((float)Xpos, (float)Ypos, 0.0f);

	return false;
}